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Hikaru no Go, Vol. 16: Chinese Go Association (Hikaru No Go (Viz Media))
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Hikaru no Go, Vol. 16: Chinese Go Association (Hikaru No Go (Viz Media))

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GRP12565866

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Description:

R to L (Japanese Style). Chinese Go AssociationSince Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?

Product Details:
Author: Yumi Hotta
Paperback: 200 pages
Publisher: VIZ Media LLC
Publication Date: August 04, 2009
Language: English
ISBN: 1421525844
Product Length: 7.58 inches
Product Width: 5.0 inches
Product Height: 0.69 inches
Product Weight: 0.44 pounds
Package Length: 7.2 inches
Package Width: 4.8 inches
Package Height: 0.7 inches
Package Weight: 0.4 pounds
Average Customer Rating: based on 3 reviews
Customer Reviews:
Average Customer Review: 4.5 ( 3 customer reviews )
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Most Helpful Customer Reviews

5A very well written manga that has been an excellent seriesOct 01, 2011
By Pablosan
This is a great manga. It is a great story with excellent artwork and great character development throughout the series. It is also suitable for all ages.

If you don't know anything about the game of Go and how it relates to Japanese, Chinese and Korean culture, this series provides a nice introduction to that world wrapped in great story-crafting and artwork.

5...Another Journey BeginsApr 22, 2011
By Andrea Jc Lasana "redrumcookiemonster"
Hikaru no Go, for the uninitiated, is about a boy named Hikaru who discovers a haunted Go board in his grandfather's attic. The ghost haunting the board, Sai, attaches himself to Hikaru when he realizes the boy can see him in the hopes that Hikaru will allow him to play Go. The story follows Hikaru's journey from a reluctant participant in Sai's obsession with Go to a strong professional Go player who has developed his own style and passion for the game.

Of course, this is actually considerably less important to know when reading Vol. 16 which is largely concerned with Isumi's personal journey to become a better Go player after having failed the Pro test yet again. This volume stands pretty well on its own as Isumi takes a trip to China with his old study group for a series of goodwill games. After the games have ended, Isumi makes the decision to remain in China at the association in the hopes that continuing to study there for a bit longer will allow him to better himself as a player. As it happens, he stays much longer than originally intended and during that time he becomes a stronger player both by playing others and by finally coming to understand the mental roadblocks and pressures that kept him from truly excelling and becoming a Pro previously.

All in all, Isumi's story is a much needed and welcome departure from the heavy drama that weighed down Vol. 15 and having his journey dovetail into Hikaru's story when he returns to Japan and discovers that Hikaru seems to have given up Go is a masterful move. Isumi's request to play a single game with Hikaru to make up for the game they played at the previous Pro test allows Hikaru to discover something he might never have realized otherwise and gives them both the closure that they need to move forward.

0 of 2 found the following review helpful:

4Hikaru no GoSep 15, 2009
By Lee Chilcs
The story sagged in Hikaru no Go #15. It picks up a bit here.

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