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MAR, Vol. 7 (v. 7)
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MAR, Vol. 7 (v. 7)

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Description:

A junior high loser enters the vivid world of his dreams where, at last, he is a hero!

Ginta Toramizu is a 14-year-old kid in junior high school who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, he's not good at sports, and to top it off-he's short! But Ginta is a dreamer and has had the same dream 102 times: it's always in the same fantasy world where he is a hero blessed with all the special abilities he lacks in real life.

Then one day a supernatural figure appears at his school and summons him-to the world of his dreams! In this strange universe filled with magic and wonder, he is strong, tough, agile-and he can see without his glasses! Thus, Ginta begins a quest in search for the magical items known as Arms, one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as "Babbo", which everybody wants but, it seems, only Ginta can possess!

Product Details:
Author: Nobuyuki Anzai
Paperback: 208 pages
Publisher: VIZ Media LLC
Publication Date: May 16, 2006
Language: English
ISBN: 1421504898
Product Length: 7.54 inches
Product Width: 5.02 inches
Product Height: 0.59 inches
Product Weight: 0.37 pounds
Package Length: 7.5 inches
Package Width: 4.5 inches
Package Height: 0.7 inches
Package Weight: 0.4 pounds
Average Customer Rating: based on 1 reviews
Customer Reviews:
Average Customer Review: 4.0 ( 1 customer reviews )
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Most Helpful Customer Reviews

4PHANTOM ARRIVESDec 17, 2006
By Sesho
Mar has defeated the first batch of Chess Piece antagonists and won the first round of the War Games. But the Pieces they defeated were pretty much small fry and now Phantom himself has arrived with 12 other Knight-class fighters. It's not all bad news as Ginta is able to use "Guardian Alice", the holy arm form of Babbo to lift the curse off Ed so that he and Snow's dog no longer have to share their bodies. To prepare them for the coming battles and to increase their power, Ed sends Mar off to the alternate dimension of the Training Gate. There they will have to fight against shadow versions of themselves.

Volume 7 doesn't have a lot of plot advancement and consists mainly of battles, but we do learn a bit more about Alviss and his relationship with Ginta's dad. Also, the ability of Phantom to manipulate his followers makes him a more sinister enemy than first thought. Mar is a title that you enjoy in spite of yourself because the action is drawn so good and you root for the characters to win. Mar has to keep on ratcheting up their powers and spiritual strength to continue the War Games. This is a good book. It's childlike appeal disguises some pretty graphic violence at times.

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